What if gaming hardware officially reached it’s limit?

 When it comes to new graphic releases, it seems we keep on getting closer and closer to reality. Surprising that only 40 years ago, the peak of visuals was just a couple of pixels, and now we’re onto almost realistic worlds from a flighting simulator. However, the hardware that’s expected to run the games we love is eventually going to come to a halt. This refers to Moore’s law in which a Processing Power doubles every 18 months and how it’s the cost is cut in half. The problem is that we are soon reaching that point since we realize the eventual balance of processors to cooling components is out of whack. Eventually, it will take more energy to cool the processor than the processor is able to produce the code or visual. You can read it in my article “Will GPUs Eventually Cost Less Than An Arm And a Leg?”. However in this post I simply want to create some potential theories of the strategies companies will do when it comes to making games, the value of companies solely reliant on the hardware and the access everyone has with a similarly powerful graphics card if we assume that the closer we get to ending Moore’s law, the price of each maximum graphics card is lowered.

One thing I would like to point out first is how games are going to be produced. One thing to note is that graphics aren’t really going to be a focus. If we can already produce graphics that strains the limit of our final graphics card, why even bother? It really can’t be a selling point if every other game has it. The only graphic setting you might see is the disabling of motion blur. In fact, many games might go for more retro-style graphics since they don’t need movie-quality graphics to compete. Also, we have to innovate with the code we got. We have to truly end up using 101% of the processors in order to find new innovative ways to create games. We most likely have to use a new coding language to produce games or find ways to tweak the code to lead to new possibilities for gameplay.

For gaming companies might increase revenue and profit. This has to do with the fact that games will already have a standard graphics card so they save money on production, but they have new windows of opportunity as graphics processes may be the future of computing as a whole. This will take companies like Nvidia and AMD to sponsor more products that aren’t solely gaming-related. Generating a ton of revenue in the process.

The last thing I would like to bring up is the accessibility that everyone will eventually have due to graphic output or enough specs for most people to game on really high settings. Now there will still be a disparity between computer specs just due to the access to resources that everyone in the world has. But this will shrink as eventually, the maximum specs will be available around the world. This will lead to everyone being able to experience ground-breaking visuals and gameplay. Also, the hardware might be in place for consoles as well. Resulting in an ending of the system war as each system will eventually be in equal terms of power. The only difference really is the exclusives and external features of the system.


                                                                  Need some decorations on your wall?

                                                                                   Check out our new poster!
 

Comments

Popular Posts