VR: Is Virtual Reality Viable in Our Reality?
As games continue to develop, programmers and designers are
doing their best to try to make the world as immersive as possible. This could
be done with the graphics and sound design pulling you in, gameplay that’s
realistic, or using specially designed controls to simulate what you are doing.
The latter has been an interesting case since many of these have failed like
the Xbox Kinect or Playstation Move, but few have remained successful like the Wii.
One trending way to use our motions as our controls on the PC is that of VR
Headsets. VR Stands for Virtual Reality and it's essentially using some type of
device (preferably goggles) to simulate a world around us that we can interact
with as if we were really there. It seems like companies have been investing
them in like Facebook, Valve, Sony, and Samsung all have some type of device of
their own. Today I’ll be asking you some questions and I’ll provide some
feedback on why virtual reality may or may not be viable in our reality.
Question 1: How can Virtual Reality improve gameplay?
It seems like this question’s answer is yes. After all, is
there really any way to further improve gameplay if we simply just put ourselves
in the game? We’ll have so much viability in the world around us and there new
ways to interact with elements. First-person games will be able to improve
ten-fold as putting the character right there will be the best way to simulate
actual gunplay in a shooter or slashing a dragon in the latest elder-scrolls
game.
Notice How I brought up first-person games as one way they
can truly benefit from this system. However, it seems like it’s the only
reasonable option for games to work in VR. I don’t know about you but I feel
like it may be unnecessary to wear VR goggles to play a simple game of Tetris
or an RTS. There are plenty of genres of games where Virtual Reality won’t make
sense since the idea of them wasn’t to immerse you into a world but rather
just provide a good game to play. Not to
mention that in some games where you perform daredevil stunts will be mostly
unviable for the average consumer. I know for one thing that if a game is
having me perform a backflip to dodge a projectile I’ll most likely break my
face from falling than actually beat the level.
Question 2: How well can people adjust to virtual reality
controls?
Virtual Reality has made some recent developments in the way
you are able to control the game. There have been plenty of controllers that
have similar functions to the Wii Remotes where they’re motion-based but also
have standard buttons and joysticks to provide inputs into the game. Also, some
developments have provided a mostly motion-based system in which you’re able to
get a good workout. Goggles have been made lighter and much easier on the
eyes so they could be worn for hours at a time.
There are some things to go against this though as despite
their improvements nothing beats gaming more than a simple screen and a controller
(including a keyboard in mouse in my definition of the controller in this post). The
design has shifted around for the game controller but regardless they’ve all
maintained a certain uniform design throughout their lifetime and the keyboard
and mouse are universally appliable to most genres of games (Probably don’t want
to play a fighting game though). Not to mention we would also have to consider
people who are hardcore when it comes to gaming; people who spend easily more
than 6 hours on a session will most likely face worse conditions. Rather than
staring at a screen for hours, they’ll be staring at a screen attached to
their eyes for hours. Not to mention our current VR systems, we usually have
to give up a room in order to set up the equipment necessary.
Question 3: what is our current standing on this technology?
Our current technology of VR has shown improvement over the
years. Systems have been easier to access whether it’s the controls themselves
or the price of acquiring them. Some have been simply just attaching your phone
to this headband and boom, you’re in the world. Even though gameplay has been
the main focus for VR for some time right now, Facebook is trying to expand VR
into a way where we could truly live in a simulated reality and connect with
others around the world.
On the contrary, we aren’t too sure what the reality of VR is
going to look like in the future. While we can hope that these systems can be
easier to implement and control, we can’t be surprised if they keep on piling
on experimental stuff with it. It definitely still requires cleaning a large
area around a room to still play the majority of the games. As for Facebook’s
ideas with VR, I’m a bit skeptical that a company that has been in the news for
the past few years regarding their violations of consumer privacy wants to
somewhat control a world where they have control over the information we have
through our own eyes. Not to mention I’ve seen the Matrix a couple times and I
wouldn’t be surprised if they advertise the best way to experience the
Meta-verse is to connect yourself into one of these pods that WON’T harvest your
organs while you’re in there.
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